![]() ![]() For mastering disks for games/software distribution, we don't care about write-ability (at least not on all tracks), but we would really like to be able to cram as much data as possible onto a disk. By reducing the inter-sector gaps, it is possible to fit more sectors on a track. ![]() That's how the Amiga gets 880KB on a DD disk, compared to the 1581's 800KB.Ĥ. We need a common disk image format that can be used for all variants of the above, to ease software development, and make it possible to run these images from SD card. (1) and (2) are the easiest ones to solve. FreeCell is a highly popular Solitaire game for its challenging features.In fact, I have solved them already, by implementing a 2nd parallel MFM decoder in the MEGA65's floppy controller, that runs at 2x the data rate of the main decoder. You see, although it is estimated that 99% of all the deals are solvable, getting to that solution is no easy feat. Out of all the Solitaire games, FreeCell is the one that resembles the traditional version ( the Klondike) the most. However, it is considered almost as an upgraded version of the latter as it requires more strategic thinking to get to victory. Its gameplay can be a bit tricky for new players, but once you pick up the rules it is actually very simple and easy to play. Basic rulesįreeCell Solitaire uses a standard 52-card deck. ![]() The goal is to build four foundations (or piles), one per suit, in ascending order. 4 empty slots on the upper right side to build the foundations 8 piles containing all the 52 cards, facing forward That is, starting with the aces and ending with the kings. ![]() 4 free cells on the upper left side, to store cards during the game. Only free cards, that is, that are not covered by other cards, can be sent to the foundations. Once a card has been placed there, it can not return to the game. ![]()
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